Old Updates

Here, you can read all the updates on this site since October 25th 2003 and some of the ones from September and August 2003 - the site has been around since November 2nd 2002, but unfortunately most of the updates from the first year were never archived. Be advised that some links might take you to outdated sections or something else that has been taken off the site - I do not necessarily endorse the content of any such sections.

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07/08/21: Gen VIII capturing, for real

I am incredibly frustrated that it took this long to get this up, but I've put up a Gen VIII capture mechanics explanation as well as an updated, accurate version of the Gen VIII capture calculator.

Max Raid capturing is unfortunately still a little up in the air, as we don't yet know some things about how they work. Most crucially, we've had no luck so far extracting the difficulty multipliers for raids, which are straight multipliers to the catch rate dependent on the particular raid in question, whether it's a Gigantamax raid or not, and whether you're the raid host or a guest. (This is not the same as the difficulty level, which you may have seen in data rips; each difficulty level corresponds to a multiplier, but we don't have the multipliers themselves.) Right now, the calculator lets you input a multiplier if you check the raid box, but obviously you won't know the multiplier either, so this isn't super helpful at the moment. I've been working on conducting in-game experiments to tease out some of the uncertainties here, but ideally we want to find the actual lists of multipliers in the game data, which hasn't worked out yet.

I will be continuing these tests in the coming days and hopefully getting to the bottom of some of the questions here, but in the meantime, this is accurate to regular battles (and should be to raids if you actually do know the multiplier). The big new additions are:

  • the difficulty modifier, which for non-raid battles is 0.1x if your Pokémon is a lower level than the target prior to completing the story and 1x otherwise
  • the low-level modifier, which multiplies the catch rate for Pokémon below level 20 by (30 - level) / 10
  • the Catching Charm item, which doubles the chance of critical captures

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04/02/21: April Fools

Hope you all enjoyed yesterday's jokes! I've now reverted the Favorite Pokémon Picker so that Pokémon other than Scyther can be your favorite and done a little writeup of the joke here.

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03/31/21: New Morphic + Favorite Pokémon Picker

I've been talking for years now about rewriting my Pokémorph fanfic Morphic. I'm pleased to announce that I've now published the first chapter of the rewrite, with a much-improved plot and premise that I trust will please all fans of the story.

Additionally, I've made some sorely needed updates to the Favorite Pokémon Picker! It should now much more accurately reflect your true favorite Pokémon.

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01/30/21: Gen II catch mechanics updates

I've updated the Gen II Capture Mechanics and Gen II Catch Rate Calculator to incorporate a couple of additional (relatively) newly-discovered quirks in Gen II's capture routine:

  • Kadabra, Tauros and Sunflora all incorrectly get a Heavy Ball bonus of +40 in Crystal (but not in G/S), because the game fetches their weights from the wrong ROM bank and ends up with junk data that it interprets as a massive weight.
  • Level Balls skip the entire HP and status part of the calculation and make the final capture rate just the intrinsic capture rate with the appropriate level multiplier. This means that Level Balls are actually one of the best balls in the game even if your Pokémon isn't higher-leveled than the opponent - effectively they always act as if you've lowered the Pokémon down to zero HP. While all other balls cap out at a 1/3 chance of catching a Pokémon at full health, Level Balls are guaranteed to catch a 255-catch-rate Pokémon at full health - again, even if your Pokémon is lower-leveled. This is not a glitch - by all appearances it's intended behaviour! The game specifically checks if you're using a Level Ball and then if so skips most of the calculation. (However, this is not the case in HG/SS.)

The Level Ball thing kind of just blew my mind. Please do play around with the updated Gen II calculator.

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01/26/21: Location bugfix

I've fixed a bug on the location data pages where setting conditions would recalculate the average experience and effort points incorrectly - each successive table would retain the numbers from the previous table on the page and add to them, giving bizarre results. Thanks to the person who reported this!

I'm going to do some Favorite Pokémon Picker work in the near future to allow more granular options when it comes to forms; look forward to that whenever I manage to get around to it.

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01/01/21: Happy new year!

2020 is finally at an end! It's been a rough year for most everyone on one level or another, but here's to a better 2021. It'd take a lot for it not to be, right?

This year, I would like to extend my traditional thanks to...

  • Jackie and Chibi, for the chats, RP, motivation, affection, and great times. You're incredibly special to me. Love you.
  • elyvorg, one of my very best friends, who is lovely and deserves everything and I cannot wait to read more of her thoughts on fiction.
  • Negrek, for the Thousand Roads community, great talks, Nate, and generally being cool.
  • Cupcakedex, for the new Pokémon Fan Test, encouraging me to be on the Lass Podcast, the delightful Pokémon cooking livestreams, and being a lovely friend.
  • Namohysip and everyone playing Blacklight, which has been such a great time and continues to be.
  • Everyone in Telecod, for the chats, streams, movies and more.
  • My Patreon patrons, for the support.
  • My parents, for being cool parents.
  • Shadey, my husband, who I am just as in love with today as fourteen years ago.
  • Birta, the softest cat.
  • Everyone who played my Forum Revival TV Tropes Mafia Revival, which was a blast to watch (and opal for assisting with it).
  • Everyone who played and commented on the full version of Sutoraiku High.
  • Everyone who actually read my R/B/Y RNG mechanics article it's really cool you guys I promise

Fingers crossed for the year 2021. Love you all!

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Page last modified February 21 2018 at 19:36 GMT