The Pokémon games contain all sorts of interesting (in my opinion, anyway) formulas and other inner workings hidden from ordinary players. These sections are devoted to explaining some of them as conclusively as possible.
A breakdown of how your Pokémon's stats (Attack, Defense, etc.) are calculated outside of battle.
An explanation and comprehensive guide to "stat stages", the most common kind of in-battle modifier to your Pokémon's stats.
Explains most of the basic concepts of the Pokémon battle system, for beginners.
Goes through the inner workings of turn order, accuracy checks, critical hits, damage calculation, and secondary effects.
An in-depth analysis of R/B/Y's capture algorithm, with math.
A full explanation of the random number generator in R/B/Y and how it affects capturing, with graphs, visualizations, and a calculator.
Explains how Pokémon captures work in the second-generation games and the many delightfully wonky bugs with it.
The inner workings of Pokémon captures in the third- and fourth-generation games.
Capturing in the fifth generation, with math and a thorough explanation.
How capturing works in the sixth- and seventh-generation games.
An explanation of how the R/B/Y Safari Zone works, including an analysis of the surprising fact that bait and rocks are nearly always unhelpful and a calculator for your chances of capturing a Pokémon before it runs.
An explanation of how stat modification in battle worked in Red, Blue and Yellow. It was incredibly buggy and the page includes a calculator to let you revel in the bizarre behaviour that ensues when the different modifiers interact.
The various status afflictions in Pokémon, both major and minor, what they do, what they have done and the various moves, abilities and items that relate to them.
A combined practical guide and mechanical explanation of honey trees in Diamond, Pearl and Platinum.
Page last modified December 10 2020 at 00:40 GMT