All sections specifically about the games Red, Blue, Yellow, FireRed and LeafGreen are placed here.
If you ever needed advice on defeating the Gym leaders, a breakdown of the Missingno. cheat or knowing how to catch any Pokémon at all with a glitch, this is the section for you.
An in-depth analysis of R/B/Y's capture algorithm, with math. And a catch rate calculator that can find out how often the ball will wobble.
A full explanation of the random number generator in R/B/Y and how it affects capturing, with graphs, visualizations, and a calculator.
To go with the above, a catch rate calculator that tells you not just how likely you are to catch the Pokémon but also how often the ball will wobble.
Information on wild Pokémon found in every location in R/B/Y.
Modification of stats in battle in R/B/Y was pretty wonky. Find out all the bizarre details here.
An in-depth analysis of the R/B/Y Safari Zone in all its frustrating details, including how bait and rocks aren't actually useful, along with a calculator that can figure out how likely you are to catch the Pokémon before it runs.
Having to play through my whole FireRed by the computer or with a piece of paper within reach really ruined the game for me. This is a walkthrough with insane details of getting through the game - it literally goes "Left, right, up, left". But it also has a touch of humour. Nidokingu made the Sevii Islands part of the walkthrough.
All the trainers that you can rebattle in the game, their Pokémon, levels and locations, as well as high-level training spots and good trainers to battle for EV training.
Information on wild Pokémon found in every location in the third-generation games, including FR/LG.
A review of the first generation's Switch remakes, Let's Go, Pikachu and Let's Go, Eevee.
Page last modified December 16 2020 at 02:02 UTC