These sections are specifically meant for the second generation games, Gold, Silver and Crystal, and their fourth-generation remakes, HeartGold and SoulSilver.
This section compares Gold and Silver about which is the better game, basically. Of course, it's all based on my opinion.
Ah, how I hate the Battle Tower. The stupid things in there are so horridly lucky. I made this section to give people advice on getting through it, which is kind of ironic since I had a very hard time with it myself and am generally bad at competitive battling.
Ever had this kind of situation where you get extremely frustrated with Mount Silver because you can't get through it without carrying a Pokémon with Flash? Well, here's how to get through it blindly, along with tips on memorizing the way.
It's become a part of my personal humour to call Raikou, Entei and Suicune the Legendary Dogs/Cats/Beasts/Whatevers or just the Legendary Whatevers, just because of all the debates surrounding whether they are feline or canine. But this section contains information and tips on finding and catching them, spiced up with a bit of personality.
A detailed explanation of the extremely buggy mechanics of Pokémon captures in the second-generation games.
Complementing the above, a calculator to work out your chances of capturing a Pokémon in G/S/C for you.
Allows you to view detailed wild encounter information for the original Gold, Silver and Crystal games.
The stuff that's new and changed in HG/SS, both as compared to D/P/Pt and the original G/S/C.
How to win in the new Game Corner game, which is not as luck-based as disgruntled players like to tell you.
The best places to train your Pokémon, in the unlikely case you don't like use the EXP Share.
Allows you to view detailed wild encounter information for both D/P/Pt and HG/SS.
Page last modified July 1 2020 at 00:00 UTC