Welcome to the Cave of Dragonflies guestbook.
Just realized that their Pokédex entries might be talking about the children they had as Nidoran♀.
I'm working on a Pokered ROM hack. I'm trying to make the game more themed in the ROM hack I'm making (making the type chart more fair, adding more Ghostbug Dragon types, changing or increasing the base stats of weaker Pokemon thematically, more themed situations, etc.). I also want the capture mechanics to be smoother, but I have no idea how to write code. I have no coding knowledge either. I can only understand 20-30% of the lines in the .asm files in the disassembly folder. I can't understand the commands, etc. there. When I try to explain the situation to ChatGPT, Gemini, or DeepSeek and have them write code, they can't write proper code. Can you give me any advice?
Noice ty :3c
The Fast Ball modifier is indeed either 1x or 4x. Where are you getting these numbers from? The capture mechanics page explains the details of the formula, which has a lot of complications to it; in particular, Apricorn balls, including Fast Balls, are capped in how much they can bump up the catch rate at all because they modify the Pokémon's capture rate value directly (rather than applying a ball bonus), and that's capped at 255, so any Pokémon whose inherent species capture rate is already 64 or more will not in practice have the capture rate boosted by 4x with a Fast Ball.
Apologies for the late response! As detailed further on the Gen II Capture Mechanics page, the Level Ball works differently from every other ball in G/S/C; it does not take HP into account at all, and instead it just multiplies the Pokémon's initial catch rate by the level ball multiplier, which is either 1x, 2x, 4x or 8x (nothing in between). Growlithe's base catch rate is 190, so it's already pretty easy to catch with a 1x Level Ball multiplier, and with a 2x multiplier it maxes out at a guaranteed capture. So if your Pokémon is a higher level than the Growlithe, you should indeed always catch it with a Level Ball!
I got natu! cute little thing
ty
I noticed that there is a big inconsistency with the Fast Ball calculation. From every source I could find, The ball modifier should always be either 1x or 4x (if 100 or higher base speed). Many of the 100+ base speed Pokemon are correct. However, I found a bunch of Base 100 speed Pokemon that seem to have some arbitrary ball modifier.
1.5 for Ninjask
1.8-1.9 for Linoone
1.2-1.3 for Voltorb
3.3-3.4 for Ninetales
And possibly more. Is there an undocumented mechanic with Fast Balls? Or are these bugs in the calculator?
🔥🔥
Shiny hunting a wild growlithe in crystal and I was wondering how the level ball works. Bulbapedia calculates the rate based on the level, being 2x if double or 4x if quadruple of the wild mon but here as soon as I go one level up the rate goes to 100%. Could anyone clarify? (Ps. The damn thing has roar and I don’t wanna fail a full odd shiny)
I'm looking at these and the difference is almost negligible on the legendaries why waste anything but normal pokeballs on them. Just put them to sleep and just start throwing.
Really interesting! Makes me wonder about another Pokemon I've encountered in my friend's Silver.
The symptoms:
- Name was stuck as PIDGEY even through evolution (friend thought she'd caught a Pokemon another trainer released because of this), but was able to nickname later I think
- "???" appeared I believe both on the Party screen where the status goes and on the Pokemon's page where the Shiny sparkles go. One of those could be wrong, but I remember connecting it to my Shiny Clefairy (before I knew what a Shiny was) except it was question marks
- May or may not have sparkled in battle. I think it did because I remember when N's Pokemon came out I was all like "it's just like that Pidgey!"
I only really saw it 2-3 times since it wasn't my file, and that Silver game is long gone even though I'm still in contact. Just discussed this with her and she remembers the question marks being somewhere and the naming issue - I seem to have the clearer memory (though that doesn't mean I have the correct memory).
1,598% não é zero…
This is awesome! A dedicated Gen VI/VII catch rate calculator is exactly what I needed. I appreciate the links to the other generation calculators and the explanation of where to find more detailed information on the mechanics. Really helpful!
agree with you, especially about all of the prophecy magic feeling fatally arbitrary and ungrounded. i'd also add that the pacing is super wonky—they seem to have compressed an entire generic three-act action movie into the first 50 minutes, and then (presumably to give lugia a sufficient amount of screen time) dragged things out for another 30 based on the contrivance of ash simply not having collected the third macguffin or put two and two together about the prophecy yet. and so we get this bizarre tearful character moment where ash bravely resolves to… continue doing the exact thing he's already been doing the whole time. brilliant!
i think a functional rewrite of this movie would have the revelation that ash is destined to save the world occur in the first act, and then have the pivotal moment of character growth come when the gang realizes that melody is the true chosen one. ash would have to let go of his ego, and melody would finally realize the true value of her island's traditions and step up to restore the balance of nature by playing the song (or whatever). ideally the villain would have a meaningful relationship and confrontation with the heroes, and his plan would hinge on melody failing to appreciate the importance of communal ritual. could have nudged it closer to being mediocre than to being abominable, anyway.
Having a creative hobby where you make something neat because you enjoy it and then share it with others who might also enjoy it for its own sake is a great use of human time, actually! You should try it sometime.
So what is the deal paying money into this domain. Is it really a good use of human time to wake up and blurb about goofy pokemon nonsense that pops into your head? Do you go to school to learn how maintain this? Like a liberal arts degree with adult computer literacy courses? How does it all work?
A wild level 58 Wobbuffet with an HP DV of 15 has a max HP of 305 - floor((2 * 190 + 2 * 15) * 58 / 100) + 58 + 10 = floor(410 * 58 / 100) + 68 = 305. Wobbuffet starts glitching at level 66, where an HP DV of 12 is impossible to catch.
Shouldn't a level 58 Wobbuffet (at 15 HP DV) have a max HP of exactly 342 and therefore be impossible to catch?
I just got a Pokémon with this in their name while playing through Blue in an emulator! I have no idea how that happened, but sure enough it did.