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to explain better, i meant legendary, mythical and paradox pokemon.
the reason i'm asking for this button to take out those pokemon, is to make easier for when someone is trying to make something like "oh, what would be my pokemon team if i was a gym leader" and stuff like that.
hey, i would like you if you could put an option on the pokemon picker of "take out legendaries" could you pretty please do that? thank you in advance.
Bastiodon is cool
Assembly (the language these games are written in) is quite challenging to program in and likely not what you want to go for as your first foray into programming; if I were you, I would leave significant changes to program logic alone when making your ROM hack until you have more experience. If there's something in particular that you want to do with the logic that's relatively simple, though (as in, something like adjusting certain values or such, rather than making fundamental changes to the mechanics of how it works), I could help you with what you'd need to modify.
So, with the sex ratios, I think it's possible that every Pokémon has three aux. strands, the alpha, beta and gamma strands, but Pokémon with a 50/50 ratio have their gender defined by just the alpha and Pokémon with a 75/25 ratio have it defined by just the alpha and the beta. And then there's the Marill line, which I think originally was like you explained, but has since changed (not evolved, that's different in this universe) to have its gender defined by whatever gender it was when it was born.
"Poison/Dark (weak to Ground)" That's why in your Pokémon Infinite Fusion-esque fangame, you don't give Brock a Weezing-Tyranitar fusion that has Levitate.
Although part of the reason I used that Gyarados is that I really, really like dragons.
"In Red, Blue and Yellow, there was only one Dragon move, Dragon Rage, which deals set damage (40 HP), so Dragon's weakness to Dragon never actually came into account despite being written into the type chart in the instruction booklet. Raise your hand if you painstakingly raised a Gyarados to use against Lance's dragons." Raises her hand
Just realized that their Pokédex entries might be talking about the children they had as Nidoran♀.
I'm working on a Pokered ROM hack. I'm trying to make the game more themed in the ROM hack I'm making (making the type chart more fair, adding more Ghostbug Dragon types, changing or increasing the base stats of weaker Pokemon thematically, more themed situations, etc.). I also want the capture mechanics to be smoother, but I have no idea how to write code. I have no coding knowledge either. I can only understand 20-30% of the lines in the .asm files in the disassembly folder. I can't understand the commands, etc. there. When I try to explain the situation to ChatGPT, Gemini, or DeepSeek and have them write code, they can't write proper code. Can you give me any advice?
Noice ty :3c
The Fast Ball modifier is indeed either 1x or 4x. Where are you getting these numbers from? The capture mechanics page explains the details of the formula, which has a lot of complications to it; in particular, Apricorn balls, including Fast Balls, are capped in how much they can bump up the catch rate at all because they modify the Pokémon's capture rate value directly (rather than applying a ball bonus), and that's capped at 255, so any Pokémon whose inherent species capture rate is already 64 or more will not in practice have the capture rate boosted by 4x with a Fast Ball.
Apologies for the late response! As detailed further on the Gen II Capture Mechanics page, the Level Ball works differently from every other ball in G/S/C; it does not take HP into account at all, and instead it just multiplies the Pokémon's initial catch rate by the level ball multiplier, which is either 1x, 2x, 4x or 8x (nothing in between). Growlithe's base catch rate is 190, so it's already pretty easy to catch with a 1x Level Ball multiplier, and with a 2x multiplier it maxes out at a guaranteed capture. So if your Pokémon is a higher level than the Growlithe, you should indeed always catch it with a Level Ball!
I got natu! cute little thing
ty
I noticed that there is a big inconsistency with the Fast Ball calculation. From every source I could find, The ball modifier should always be either 1x or 4x (if 100 or higher base speed). Many of the 100+ base speed Pokemon are correct. However, I found a bunch of Base 100 speed Pokemon that seem to have some arbitrary ball modifier.
1.5 for Ninjask
1.8-1.9 for Linoone
1.2-1.3 for Voltorb
3.3-3.4 for Ninetales
And possibly more. Is there an undocumented mechanic with Fast Balls? Or are these bugs in the calculator?
🔥🔥
Shiny hunting a wild growlithe in crystal and I was wondering how the level ball works. Bulbapedia calculates the rate based on the level, being 2x if double or 4x if quadruple of the wild mon but here as soon as I go one level up the rate goes to 100%. Could anyone clarify? (Ps. The damn thing has roar and I don’t wanna fail a full odd shiny)
I'm looking at these and the difference is almost negligible on the legendaries why waste anything but normal pokeballs on them. Just put them to sleep and just start throwing.
Really interesting! Makes me wonder about another Pokemon I've encountered in my friend's Silver.
The symptoms:
- Name was stuck as PIDGEY even through evolution (friend thought she'd caught a Pokemon another trainer released because of this), but was able to nickname later I think
- "???" appeared I believe both on the Party screen where the status goes and on the Pokemon's page where the Shiny sparkles go. One of those could be wrong, but I remember connecting it to my Shiny Clefairy (before I knew what a Shiny was) except it was question marks
- May or may not have sparkled in battle. I think it did because I remember when N's Pokemon came out I was all like "it's just like that Pidgey!"
I only really saw it 2-3 times since it wasn't my file, and that Silver game is long gone even though I'm still in contact. Just discussed this with her and she remembers the question marks being somewhere and the naming issue - I seem to have the clearer memory (though that doesn't mean I have the correct memory).