Update comments

06/09/14: Sixth-Generation Battle Mechanics and More

I'm, ahem, ever so slightly late with this, but I've updated the Battle Mechanics section to be up-to-date for the sixth generation. Let me know if there are any issues.

I also updated all of my catch rate calculators with a minor change: because the notion of what the average number of balls it takes to catch the Pokémon actually means is really pretty unintuitive, they will now instead tell you how many balls you need to have a 50% or 95% total chance of capturing the Pokémon. I'd love to hear some feedback on how understandable this is and how it could be more so.

Finally, I've also fixed several errors that were reported recently.

Comment on this - View comments

Post comment

Rude, offensive or otherwise inappropriate messages, including drama, controversy or other topics that might make others uncomfortable, will be deleted on sight. Repeat troublemakers will be banned altogether. Please keep any websites entered into the website field reasonably family-friendly. You can use BBCode (forum code) to format your messages.

  • [b]Bold[/b]
  • [i]Italic[/i]
  • [u]Underlined[/u]
  • [s]Strikethrough[/s]
  • [url=http://www.dragonflycave.com]Link[/url]
  • [spoiler]Spoiler[/spoiler]
057 Fun fact: The above sprite has a 1/8192 chance of being shiny. Feel free to brag if you get one.


No comments on this update as of yet. Post one?

Page last modified April 17 2018 at 22:56 GMT