Update comments

06/08/12: The Circle is Now Complete

The second-generation capture mechanics section is up, and its catch rate calculator's new interface additions - a clickable HP bar making it way less cumbersome to specify the HP, and a graphical bar to help with visualization when you've calculated the capture rate - have also been implemented on the previous capture mechanics pages. This makes them prettier and more useful. I also reorganized the code behind them in a way that should make it easier to implement future catch rate calculators.

The HP bars could look a bit better in dark styles; I'll probably prettify them a bit sometime during the weekend when I get the chance.

Comment on this - View comments

Post comment

Rude, offensive or otherwise inappropriate messages, including drama, controversy or other topics that might make others uncomfortable, will be deleted on sight. Repeat troublemakers will be banned altogether. Please keep any websites entered into the website field reasonably family-friendly. You can use BBCode (forum code) to format your messages.

  • [b]Bold[/b]
  • [i]Italic[/i]
  • [u]Underlined[/u]
  • [s]Strikethrough[/s]
  • [url=http://www.dragonflycave.com]Link[/url]
  • [spoiler]Spoiler[/spoiler]
282 Fun fact: The above sprite has a 1/8192 chance of being shiny. Feel free to brag if you get one.

Comments

No comments on this update as of yet. Post one?

Page last modified April 17 2018 at 22:56 GMT