I finally managed to get my hands on the Sun and Moon capture routine, and it is... basically exactly the same as the sixth-generation one, as far as I can tell; however, Sun and Moon of course added new Pokémon and new (old) Pokéballs, and the ball bonuses for several older kinds of balls were rebalanced a bit. These changes are now detailed on the joint Gen VI/VII Capture Mechanics page and have been added to the Gen VI/VII Catch Rate Calculator. And yes, it appears it's impossible to catch Beldum in a Heavy Ball in Sun and Moon.
Note that I've actually yet to implement the base stat changes that happened in S/M into it, so there is a chance some catch rates could be affected for some Pokémon; I'll have to look into that tomorrow. As always, please let me know if you discover any bugs or oddities.
I've also finally updated the Pokémon List Generator with the Gen VII Pokémon and all five Alolan Pokédexes.
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Page last modified February 21 2018 at 19:36 GMT