The B/W back sprite packages now actually contain the back sprites and not the front sprites again. Oops.
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That link was supposed to be for Arkeis.com, sorry.
The thing is the B/W animations aren't frames. Whereas for the fourth-generation games they drew two frames for each Pokémon and then just flipped between them to give a crude illusion of movement, Black and White take a completely different approach. They do store static "base" sprites, which are what has been ripped and is in most places on the Internet, but the sprites you see moving in battle are actually composed of individually moving body parts, each of which may have multiple poses drawn or simply be rotated or distorted, depending on what works for the movement they want the Pokémon to make. Thus, there is no individually drawn "second frame" or "third frame" for the whole Pokémon. Any individual frame of the animation, barring the base frame, is probably just not going to look very good if it's static, because at any point several body parts are probably in a distorted, pixelated state - they didn't draw an extra frame separately to look pretty on its own.
Arkeis does have full B/W animations, however, if you're interested. (Those are not ripped, but rather screen-captured individually from a ROM - ripping them would require wholly replicating the game's animation algorithms.)
I may be being stupid, but I'll ask anyway. :( For Black and White, did you upload the first frames only? I can't find anyone on the Internet who has ripped all Black/White animation frames, which makes me sad.
And if you haven't uploaded them, are you considering doing it in the future?
Page last modified April 17 2018 at 22:56 GMT