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So when catching legendaries, sleep and chuck is the optimal strategy (even if it's Mewtwo). Reducing the HP will have a minimal effect on the catch rate (22% vs 24%). Paralysis is viable too, though clearly inferior to sleep. And although Ultra Balls are best, Great Balls and even regular Poke Balls provide a decent enough chance.
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So when catching legendaries, sleep and chuck is the optimal strategy (even if it's Mewtwo). Reducing the HP will have a minimal effect on the catch rate (22% vs 24%). Paralysis is viable too, though clearly inferior to sleep. And although Ultra Balls are best, Great Balls and even regular Poke Balls provide a decent enough chance.
Thanks for this!
idk either
The Ultra Ball has a lower catch rate than the Great Ball under certain conditions, such as when the Pokémon is at full health or has a high catch rate. Under other conditions, Ultra Balls are better. You can see the Gen I Capture Mechanics page for an explanation of how it works and the ability to generate graphs of how the odds of capture change for the different balls as you lower the Pokémon's HP.
So the ultra ball has a lower catch rate than the great ball in gen 1? or is it miswritten?
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Page last modified November 20 2025 at 17:02 UTC