Welcome to the Cave of Dragonflies guestbook.
You're really desperate to be uncovering some kind of a grand conspiracy.
The fact is that most people are good people and most things people do are done in good faith. People love to attribute things other people do that they don't like to those people's fundamentally bad nature; it's a known psychological principle called the fundamental attribution error. But in reality, they usually believe they're doing the right thing, just as much as you believe you're doing the right thing.
My mods are not bad people. Can they make poor decisions, act rashly, take out a bad mood on innocent members? Of course. That happens to everyone. People have bad days. People misunderstand things. People just plain make poor judgements sometimes. But they are not systematically evil or oppressive. I've made poor judgements, too. Yeah, I let Furret in after he'd abused far too many chances. Why? Because I liked him, I knew he could be a perfectly nice member when he put his mind to it, and I really wanted to believe he was sincere when he said this time he wasn't going to end up making trouble. Naïve? Sure. Poor judgement. Yeah, probably. Corrupt? Really?
I don't know where you're getting the idea that the members in general feel the mods in general are abusive. I received complaints about one mod a while ago (and subsequently tried to keep an eye on them), and one member left the other day because she thought a mod's post in a debate was rude towards her (which it wasn't to any particular degree; somewhat condescending and irritating in tone, perhaps, but not inflammatory and clearly less so than many other debating posts), but that's it. And seeing as you've given ample evidence for the fact you haven't even been a member of the forums in years, I can't help feeling generally skeptical that you actually have any idea what is going on at the forums right now; I suspect you're just basing this on some nebulous feeling that if you haven't been on a forum in some time, everything must still be the same as when you left. Things change. People change, especially teenagers. And people generally just aren't evil and out to get you.
Incidentally, the name Helen has no significance to me and has just been making you sound silly; if this is yet another thing that has something to do with something that happened in 2005, I've forgotten and whatever it is you're trying to do with it isn't working. And as far as I can remember, Nidokingu left on his own. My memory may be fuzzy on it because he left at least twice; the first time he definitely just deleted his account and then whined about getting re-admined when he came back. Maybe I did de-admin him when we broke up, what with having only admined him in the first place because he insisted he had some God-given right to be an admin because he was my boyfriend. I don't remember, I don't really want to remember because that was a pretty screwed-up time in my life, and it doesn't matter because like I said, there is no reason members should care if I de-admin somebody - even less reason than to care whether I admin somebody.
Also, I don't have a "modding system". Yet again, you keep acting like I have some special, unusual "system" in place for modding people, when I just don't. Some years ago we modded upstanding regulars as a kind of prize for being upstanding regulars even though we didn't really need mods, but again, that was years ago and since then about three people have been modded.
As for the limiting freedom of speech thing: First of all, you can't see infractions, so you have no basis for claiming X got an infraction but Y didn't. And second of all, we make a distinction between attacking a person and attacking an argument, which may be what's confusing you - "That statement is stupid" is not equal to "You're stupid". If you have actual specific examples where a mod clearly flames a member, point it out; don't just stand there going "this happens all the time, really!" with nothing to back it up. Maybe something really did slip under the radar and I'd be glad to hear about it.
Rude, offensive or otherwise inappropriate messages, including drama, controversy or other topics that might make others uncomfortable, will be deleted on sight. Repeat troublemakers will be banned altogether. Please keep any websites entered into the website field reasonably family-friendly. You can use BBCode (forum code) to format your messages.
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The reply link actually didn't exist at the time of those comments! I just added that this April.
You guys somehow made a response thread without using the response button… nice
Two words: trapping abilities
PD: I got the gen 4 roaming lol
Wow, I have no idea how I randomly missed a Pokémon. Thanks! It has been added.
You forgot Kubfu's evolution requirements:
-Kubfu into Single-Strike Urshifu: Interact with Scroll of Darkness in Tower of Darkness with Kubfu in party (Sword/Shield), Use Scroll of Darkness key item on Kubfu (Scarlet/Violet)
-Kubfu into Rapid-Strike Urshifu: Interact with Scroll of Waters in Tower of Waters with Kubfu in party (Sword/Shield), Use Scroll of Waters key item on Kubfu (Scarlet/Violet)
I love when babelfish sprinkles in these untranslated words
For the spanish part of the mew thing: tarareando means humming, mordiscando means biting/nibbling and maúlla means meows (the verb) (it basically failed to recognise Mew as a pokemon and misunderstood it with the verb "to meow").
It's pretty interesting, actually! The tiles on that coast (as well as the east coast of Seafoam Islands) are land on the left and water on the right, and in Red and Blue (and their Japanese counterparts), there's a small oversight that means it checks the right side to determine if this tile should have wild Pokémon encounters (there are always wild Pokémon encounters on water tiles) but the left side to determine what type of encounter should happen there. Since the left side of these tiles is land, those tiles are therefore defined as having land encounters instead of water encounters!
However, there are no land encounters defined for Cinnabar Island or Seafoam Islands or the water routes, so the bit of memory that stores the land encounters for the current area doesn't get set to anything when you enter those areas. Instead, like with some bits of the Mew trick, whatever data happens to have already been in that bit of memory previously will still be there, and the wild Pokémon encounters generated on those tiles will be based on that. If you were previously in an area with land encounters, such as the Safari Zone, then it will use that encounter data - only since you're no longer in the Safari Zone, you will be able to battle those Pokémon normally!
As for Missingno., that happens because when you speak to the old man who teaches you how to catch Pokémon, the game has to temporarily replace your name and back sprite with the old man's to show the simulated battle… but once that's done, it needs to put your name and back sprite back to normal. So, while the catching tutorial is happening, the game temporarily stores your name elsewhere in memory so that it can then copy it back over from there afterwards. And as it happens - much like in the Mew trick - the game will sometimes cheerfully use the same bit of memory for multiple unrelated purposes. In this case, your name gets temporarily stored in the same place it stores land encounter data - the programmers assumed that'd be fine, because there are no Pokémon encounters in Viridian City, and whenever you enter an area that does have Pokémon encounters, it'd copy over the correct data for that location first.
So, much like in the Mew trick, you've got two unrelated little programming oversights that come together: your name gets stored where the land encounter data is, and then if you go Surf on the coast of Cinnabar Island without visiting any locations with actual land encounters in between, the game will try to generate encounters based on the data that's still there, which now isn't actually Pokémon encounter data at all, but the numbers that stand for the letters in your name. Some of the characters in your name may correspond to actual Pokémon; others will correspond to Missingno. or 'M.
Missingno, safari zone mons… What is wrong with that coast?
Is sinistea here? Its pretty hard to spot a purple teacup when the tea part of it is already purple.
Thank you so much for this! currently doing a randomized nuzlocke and this has been so helpful.
This is really neat.
Also I was trying to get Meowstic since that's my day but Arceus will do lol.
I got…Dunsparce. oof
Perfect guide! Little dumb that you write up this whole walkthrough and proceed to leave out the one annoying part… the braille lmao.
Most people could’ve done this whole thing by themselves but you decided to leave out the one thing most people are here for😂
The only good thing about this movie is that for once, an "Evil"-type (in Japan, that is the name of the Dark type) Legendary/Mythical Pokémon that appears in the movie is not an antagonist.
No in-game situation has been discovered that corresponds to the mystery terrain condition, so it can almost certainly be safely ignored. If you do bump into results that seem impossible (failing to catch a Pokémon that the calculator finds to be guaranteed), please do let me know and explain the circumstances of the capture attempt!
Hay forma de saber si estoy en terreno misterioso?
It is, indeed!
Without using the Master Ball, you have two other options:
1. Roaming legendaries have a unique property in that they can be re-encountered, as long as they are neither caught nor defeated. If you chip away at their health or give them a status effect in one encounter, they'll retain that condition for the next encounter. So you can make cathing them a multi-encounter endeavor. After the first encounter, you can track their location via either the Pokédex in Gen III, or the tracking tool in Gen IV.
2. You can use, Arena Trap, Shadow Tag or Mean Look to prevent the roaming legendary from fleeing.
Note: In gen 3, fallen wild legendaries are permanently unobtainable. But in gen 4, a completion of the Pokémon League should trigger a revive of all fallen wild legendaries.
Note 2: There is a problematic bug in Fire Red & Leaf Green, specifically, where if the roaming legendary beast uses 'Roar' to aid its escape, it will permanently disappear from the game. All three beasts have the move. For that reason, you might want to strongly consider still using the Master Ball in FR/LG. Otherwise there are moves and abilities that can cancel out 'Roar' as well.
Various Shadow Pokémon have special catch rates programmed in, and the "Shadow Pokémon (XD)" option will account for those, but Lugia does not, so it should just use Lugia's normal catch rate of 3, unless there's some evidence otherwise that has not been brought to my attention.
I guess the ome question I have is regarding XD: Gale of Darkness?
Will this calculator give correct results for XD001 by just typing 'Lugia,' level 50, and Shadow (XD)?
Or might XD001 have some other unique property that might deviate it from a regular Lugia's calculation?