Welcome to the Cave of Dragonflies guestbook.
Does know one acknowledge me anymore? !_! I guessed your name was Carey! Isn't that close to Cara? Come one! I should get the BIGGEST cookie!
I will hereby announce on this here guestbook that I have never played Halo. Ever. I haven't even touched an X-Box 360.
But I do have Call of Duty 5 for Wii, and once my Wii is set up downstairs where the computer is, I'll be able to play online.
*Is thinking of Billy Mays snorting Oxy Clean at time of death…*
I've written stories, but never a fanfic before.
"As I stood on Mossdeep beach, gritty sand wallowed between my toes, the sand changing shape just because of my single step. I ran further, squinting from the blaring sun and all the while trying not to slip in the wet sand.
Standing at the oceans edge, emerald waves glistening with sunlight lapped around my ankles. Turning around, I saw what a major difference my simple run had done to the surface of the previously smooth shore.
Just one footstep created a cracked, jagged line that went on for meters, disrupting the serene, smooth shape of the shore. Hundreds of footsteps, however, changed the shore's beautiful look completely. Now it was rough, with evidence to what had happened to it.
A deep call bellowed from the ocean, making me quickly turn around to see the creature that caused it. Now the water seemed to mold itself, rising into a large, blaring hump. The sunlight reflected off of it, and I strained to see it. Slowly it grew larger, until an enormous shape erupted from it. Larger than any creature I had ever seen, I realized what it was as it jumped out of the water into the air.
The humongous creature was a Wailord, rarely seen around people, let alone whole cities. Once again it let out that deep, proud voice, making the gritty, loose sand on top of the beach vibrate. It wasn't a painful voice though, just proud. Leaping from the water once more, foamy white water erupted from it's spout, spraying the entire beach. The Wailord then quickly dived underneath the mass amount of water, and disappeared.
I stared out at the water in disbelief- Something so large could be swallowed up by something as harmless as water? The ocean, however, started to seem to rise higher and higher, eventually created something that resembled a thick wall. I stood in shock and curiosity, all the while the wall moving closer. It stood about five times taller than me, and cast a large shadow over the beach. I then ran, slipping over the gritty beach shore, and breaking up it's very face. But I ran to late, and the wet, overpowering wall crashed upon me.
It was like being hit with just brute force at first, but I happened to stay conscious. The water was salty and cold, and mostly dark. Going to take a breath, I panicked as salty water slithered down my throat, causing me to gag. I was terrified.
Almost ready to give up, I saw a sparkling light in the distance. With all of my remaining energy, I groped for the light, tired but desperate. After a small while the light got closer, and closer, and closer, until I could put my head through it.
Gasping for air, I looked around me. The water was starting to go back out to sea, but luckily I dug my hands and feet into the sand so I wouldn't be washed away. he sun was blaring, and I crawled farther away from the water, only stopping to vomit in the sand. Salt was in my throat, burning it, and my head was throbbing with pain. But I could breath. And that was all that mattered at that point.
I turned around once to take another look at the Mossdeep beach. It was so longer hot and gritty, but cold and mucky, and a smell pervaded from it. My last look at it showed me that it was smooth; my footsteps were gone."
Awful. Awful, awful, awful. I just thought of it now, because spammy was a Wailord.
Children are the real villains.
Cute and nice website! :3
I came here to read your HTML thingie and ended up engaged with other posts of yours.
According to The Forbidden Leaks(TM), Gibble was what they initially wanted to name it. It was rejected by legal, for whatever reason
This is easy
Very helpful calculator. Although knowing the odds can be more painful—I didn't catch a parasect after a full 30 safari balls (<1.3% odds by my working).
Aww, thank you! I'm always delighted when people who used to visit when they were kids come back and are psyched to see the site is still here and active.
Aww, thank you for a lovely comment <3 Always thrilled to hear I've helped motivate other people to create their own websites!
hi, Dragonfree! i just wanted to say thank you for your hard work.
i've been visiting TCOD for a long time - a poor-memory guesstimate puts my first visit sometime around 2006, though there's a very good chance i could have spied it earlier while roaming Pokémon websites.
reading the history tells me it was exactly the labour of love i always sensed it was, right down to the bare bones. you set out to make a website YOU would have loved to visit, and built so much on top that it kept me coming back and exploring different parts of the site for all sorts of completely unrelated reasons - creative inspiration from your art and writing, fun and silliness when i had loose time, to educate myself on game mechanics and trivia, to use the resources you set up, and… motivation to keep learning basic website building in my free time, because i got (and still get) the exact same feeling from TCOD as you did from Mew's Hangout back in the day.
i'm a big silly grown-up now, and even now when i'm roaming the internet or discussing Pokémon with friends, The Cave of Dragonflies is like a monument on a hill i can point to and say "oh, we should visit! let me show you!"
your dedication to crafting something that works as both a well-formed utility and an earnest, creative showcase is inspiring.
i think there must be hundreds of people just like me who feel this way about TCOD - i hope you already know that by now, and i'm definitely not the first to say it - but reading the Site History earlier made me realise i feel like a little part of its history, too. and i don't know if i've ever said so! so, here's one. cheers for everything.
OK, sappy comment over. roll credits. thank you Dragonfree! keep well!
oh btw i was doing the joke alola one, forgot to say xD
i got day of the trial guide, reign of acerola!! (best trial captain tbh. acerola ftw!!)
I just have to say how awesome it is that this site is still up. I used to spend hours browsing it when I was like, 10. I'm almost 30 now. Randomly remembered it existed and had to see if it was still up - so glad to find that it is!
The Beldum line has a catch rate of 3, like legendaries; you'll see the same thing for other Pokémon with that catch rate. The reason the capture chance doesn't improve with Great or Safari Ball is how the formula is rounded down at every step, as explained on the capture mechanics page; at full health, the final capture rate X is equal to C * B / 3, which works out to 1 regardless of whether B is 1 or 1.5. (If you lower Beldum's HP a bit, on the other hand, the Great Ball boost will be enough to make it better than a Poké Ball.)
I think the percentages are off for Beldum, Metang, and Metagross. Changing the ball to Great Ball or Safari Ball doesn't appear to alter the catch percentage. I believe these should increase the percentage, due to the 1.5x ball bonus. I see this bonus reflected with other Pokémon, but not with these three.
I don’t know what I expected but this was certainly not it
No weaknesses, 1090 BST.
Yoooooo sick I got the ultra beasts, my favorite Pokemon group!
Correct.
It sounds like you've got an idea of the kinds of results you want, for the capture formula, but I think the first thing you need to do is work out exactly what the algorithm you want to implement is. If you want it to work similarly to the later games, then you can check my capture mechanics pages for the later games and adjust that formula to your liking until you have something you feel happy with.
Either way, though, if you want to completely rewrite the capture logic (which it sounds like you do), or write your own event scripts, you're going to have to learn to write code. I know this site has a tutorial on Game Boy assembly; you could maybe check that out? Since you're not developing a game from scratch you could skip or skim some sections, but you'll at least want to get acquainted with what the assembly instructions do, how to understand what the code is doing, and how to write instructions that will accomplish what you want.
Thank you very much for your answer. I've actually made quite a few changes in `engine.asm`. I'll even write down some of the changes.
For example, for **sleep**, I enabled the ability to attack on the turn the Pokémon "woke up."
* Sleep-inducing attacks will no longer hit a Pokémon that is behind a Substitute.
* The duration of sleep was 0-6 turns (1-7 with the "woke up" turn); I reduced it to 2-4 turns.
* We couldn't open the attack sub-menu while asleep or frozen. This even caused a glitch for defrosting. I've enabled the ability to select an attack while asleep or frozen.
* Fire-type Pokémon can no longer be frozen.
* Ground and Electric-type Pokémon can no longer be paralyzed.
* I increased the duration of confusion from 2-4 turns to 2-5 turns.
I tried to make many attacks more reasonable and logical. For example:
* **Glare:** 75% —> 100% accuracy
* **Hydro Pump:** 80% —> 85% accuracy
* **Thunder:** Paralysis side-effect chance 10% —> 30%
* **Thunder:** 70% —> 85% accuracy
* **Dragon Rage:** Now functions like Outrage. 120 power, 2-3 turn rampage, causes confusion afterward.
For Pokémon with a low Special stat, I set their Special stat to be their Special Defense from later generations (this is why Hitmonchan, for example, became much stronger).
* I completely changed the stats of some Pokémon. For example, **Ditto's** base stats are all 100. This way, it became a Pokémon with good enough stats to gain an advantage on the turn it uses Transform.
* I made changes to the type chart. For example, I made **Poison —> super-effective against Dragon**. I added thematic and balancing elements.
* The **Ghost** type is now a Special type, and **Dragon** is a Physical type.
* I added the **Eeveelutions** and **Tyrogue** into some of the MissingNo. slots.
* I changed the sprites of many poorly drawn Pokémon. I took some sprites from Yellow, some from GSC. I pixel-by-pixel ported **Glaceon** and **Leafeon** from DPP.
* I changed some of the in-game text to be more thematic and interesting.
* I expanded some maps. For example, I extended **Vermilion City** to the west, opening it up to the Cycling Road. I extended **Viridian City** to the east, also connecting it to the Cycling Road. I extended the southern routes and **Cinnabar Island**'s map to the south, making the southern sea larger. I'm planning to add small islets there (for example, an island where Mew appears as a stationary encounter or an Eeveelution island).
* I changed the evolution method for clustered Pokémon like **Dugtrio** and **Magneton** to use an item I placed in an empty item slot, called the "Stellarstone." The Stellarstone will be an item that has the power to summon the siblings or symbiotes of the Pokémon it's used on.
* I changed the animations for some attacks (for example, I added a "beam" effect to Hydro Pump).
I've made many other similar changes.
* I made **Umbreon** a Ghost-type and made it evolve with a Moon Stone.
* For **Glaceon**, I added an **Ice Stone** into a glitch item slot.
* I changed some of the TMs.
* I changed the Pokémon rosters and levels of some opponents.
* **Mt. Moon** now truly looks like a mountain with a tunnel entrance leading into it.
Although I've been able to make all these changes, there are some I'm struggling with.
* For example, I want the Pokémon **menu icons** to be exactly like in Generation 2, but I don't know how to do it.
* Or I want to add **stationary Pokémon** (like a stationary Gengar on the top floor of the Pokémon Tower, a stationary Raticate in the Underground Path, or a stationary Weezing or Muk in the Power Plant/Celadon), but I'm not exactly sure how to add them.
* I want to add **new event scripts** to the game, but I looked and saw that even for Gary to come and battle us and then leave, there are quite a lot of lines written. The only event I was able to add myself was an Omastar fossil picture in the Pewter Museum.
* I'd like to add a stationary **Chansey** or **Tauros** in the Safari Zone.
I changed the types of some Pokémon:
* **Lapras:** Ice/Dragon
* **Gyarados:** Water/Dragon
* **Charizard:** Fire/Dragon
* **Seadra:** Poison/Dragon (with Kingdra's stats)
* **Aerodactyl:** Rock/Dragon
* **Kabutops:** Bug/Rock
* **Ninetales:** Fire/Ghost
* **Venomoth:** Bug/Ghost
* **Umbreon:** Ghost (with Vaporeon's stats)
* **Golduck:** Water/Ghost
I know I've written very generally, please forgive me. I can't seem to change the **catch mechanic**; it feels too difficult to understand.
For instance, I think the catch mechanic should be like this:
* It should be a bit more like in the later generations.
* Bringing a Pokémon from max HP down to 1 HP should **triple** the catch chance (the current system is somewhat close but not exactly the same).
* Status conditions should have a **multiplying** effect instead of an **adding** one. For example, Poison, Burn, Paralyze x1.5; Sleep, Freeze x2.0. You mentioned this in another thread. Because it's additive, it becomes incredibly easy to catch even Mewtwo. All you have to do is use a Chansey or Articuno to repeatedly use Ice Beam and wait for it to freeze.
* Thematically, even though it's not in the Pokémon games, catching a Pokémon should become harder as its level increases. But it's also harder to get a high-level Pokémon down to low HP. Plus, it deals more damage to your own Pokémon. So, to not "double-penalty" the act of catching a high-level Pokémon but still make it a bit harder, a formula like this could work: `Level modifier = 1 - (level / 150)`.
* For example, a level 70 Mewtwo at 1 HP and asleep should have a 5-10% chance of being caught with an Ultra Ball.
* **Magikarp** should be catchable at full health with a Poké Ball, regardless of its level.
* Basic Pokémon like **Rattata** or **Pidgey** at levels 5-10 should have a 50% chance of being caught in a Poké Ball at full HP with no status, and a 100% chance once at 50% HP.
* The formula from later generations is actually quite fair. It's just that the catch rates themselves are much higher than they should be. For example, it's absurd for a Pokémon with high potential like **Staryu** to have a catch rate of 225. If the calculation formula from later generations is to be used, the catch rates of many average Pokémon should be compressed into the 10 to 130 range.
I've talked about a lot, but even these things would make the first-generation games extremely thematic.
* I made **in-battle evolving** possible, just like in the anime. It works without major issues, despite some minor glitches.
* The in-game story could be expanded. Since I'm having trouble adding event scripts, I'm trying to expand the story through text and map edits.
And one of the things I want the most but is the hardest to add: a **Battle Tower**, even a primitive one, for Generation 1.
* Memory problems could arise, scripting its event could be difficult, and also, we can set exact DVs for opponents, but there's no formula for their Stat Experience. I couldn't add that either; I struggled with it.
* The idea is to have it generate 7 consecutive trainers with pre-set, randomized Pokémon rosters each time you enter, just like in Generation 2 or, if possible, Generation 3.
I considered implementing the **physical-special split**, but it doesn't seem very necessary right now. I currently only see it as a bit of a problem for Kingler and no other Pokémon.
I've explained the things I've done, the things I want to do, and the things I haven't been able to do. I hope my ideas excite you and that you can offer some advice. Thank you very much.
to explain better, i meant legendary, mythical and paradox pokemon.
the reason i'm asking for this button to take out those pokemon, is to make easier for when someone is trying to make something like "oh, what would be my pokemon team if i was a gym leader" and stuff like that.