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Butterfree
Admin
In response to: post by QuinlanV

Apologies for the late response! As detailed further on the Gen II Capture Mechanics page, the Level Ball works differently from every other ball in G/S/C; it does not take HP into account at all, and instead it just multiplies the Pokémon's initial catch rate by the level ball multiplier, which is either 1x, 2x, 4x or 8x (nothing in between). Growlithe's base catch rate is 190, so it's already pretty easy to catch with a 1x Level Ball multiplier, and with a 2x multiplier it maxes out at a guaranteed capture. So if your Pokémon is a higher level than the Growlithe, you should indeed always catch it with a Level Ball!

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312 Fun fact: The above sprite has a 1/8192 chance of being shiny. Feel free to brag if you get one.

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My own messages will be signed as Butterfree, with the Admin label below my name. If someone signs as Butterfree without that label, it's probably not me.

Butterfree
Admin
In response to: post by QuinlanV

Apologies for the late response! As detailed further on the Gen II Capture Mechanics page, the Level Ball works differently from every other ball in G/S/C; it does not take HP into account at all, and instead it just multiplies the Pokémon's initial catch rate by the level ball multiplier, which is either 1x, 2x, 4x or 8x (nothing in between). Growlithe's base catch rate is 190, so it's already pretty easy to catch with a 1x Level Ball multiplier, and with a 2x multiplier it maxes out at a guaranteed capture. So if your Pokémon is a higher level than the Growlithe, you should indeed always catch it with a Level Ball!

QuinlanV

Shiny hunting a wild growlithe in crystal and I was wondering how the level ball works. Bulbapedia calculates the rate based on the level, being 2x if double or 4x if quadruple of the wild mon but here as soon as I go one level up the rate goes to 100%. Could anyone clarify? (Ps. The damn thing has roar and I don’t wanna fail a full odd shiny)

Beedrill

I'm looking at these and the difference is almost negligible on the legendaries why waste anything but normal pokeballs on them. Just put them to sleep and just start throwing.

Butterfree
Admin
In response to: post by Azulavoir

A wild level 58 Wobbuffet with an HP DV of 15 has a max HP of 305 - floor((2 * 190 + 2 * 15) * 58 / 100) + 58 + 10 = floor(410 * 58 / 100) + 68 = 305. Wobbuffet starts glitching at level 66, where an HP DV of 12 is impossible to catch.

Azulavoir

Shouldn't a level 58 Wobbuffet (at 15 HP DV) have a max HP of exactly 342 and therefore be impossible to catch?

Butterfree
Admin
In response to: post by Elsum

The reply link actually didn't exist at the time of those comments! I just added that this April.

Elsum

You guys somehow made a response thread without using the response button… nice

Lylat

@Hiesetsu Just grind something to level 100, spend multiple days getting as many Level balls as you can, and then each ball has a 5.1% chance regardless of HP/Status. It's clearly the better route :)

RSB

Honestly I feel like the catch rates of 3 should be reserved for Mythicals and Mewtwo-tier legendaries like Ho-oh and Lugia, the the minor legendaries like Suicune and Zapdos could probably still have a low catch rate, just not as low as 3.

Prayag
Website: Click here

@Hiesetsu it’s not that ridiculous, Suicune’s catch rate is 3 😓

Hiesetsu

2.3% chance on suicune with an ultra ball at below 10% HP?! Ridiculous.

Page last modified April 22 2025 at 00:18 UTC