Shiny hunting a wild growlithe in crystal and I was wondering how the level ball works. Bulbapedia calculates the rate based on the level, being 2x if double or 4x if quadruple of the wild mon but here as soon as I go one level up the rate goes to 100%. Could anyone clarify? (Ps. The damn thing has roar and I don’t wanna fail a full odd shiny)
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Shiny hunting a wild growlithe in crystal and I was wondering how the level ball works. Bulbapedia calculates the rate based on the level, being 2x if double or 4x if quadruple of the wild mon but here as soon as I go one level up the rate goes to 100%. Could anyone clarify? (Ps. The damn thing has roar and I don’t wanna fail a full odd shiny)
I'm looking at these and the difference is almost negligible on the legendaries why waste anything but normal pokeballs on them. Just put them to sleep and just start throwing.
A wild level 58 Wobbuffet with an HP DV of 15 has a max HP of 305 - floor((2 * 190 + 2 * 15) * 58 / 100) + 58 + 10 = floor(410 * 58 / 100) + 68 = 305. Wobbuffet starts glitching at level 66, where an HP DV of 12 is impossible to catch.
Shouldn't a level 58 Wobbuffet (at 15 HP DV) have a max HP of exactly 342 and therefore be impossible to catch?
The reply link actually didn't exist at the time of those comments! I just added that this April.
You guys somehow made a response thread without using the response button… nice
@Hiesetsu Just grind something to level 100, spend multiple days getting as many Level balls as you can, and then each ball has a 5.1% chance regardless of HP/Status. It's clearly the better route :)
Honestly I feel like the catch rates of 3 should be reserved for Mythicals and Mewtwo-tier legendaries like Ho-oh and Lugia, the the minor legendaries like Suicune and Zapdos could probably still have a low catch rate, just not as low as 3.
@Hiesetsu it’s not that ridiculous, Suicune’s catch rate is 3 😓
2.3% chance on suicune with an ultra ball at below 10% HP?! Ridiculous.