A wild level 58 Wobbuffet with an HP DV of 15 has a max HP of 305 - floor((2 * 190 + 2 * 15) * 58 / 100) + 58 + 10 = floor(410 * 58 / 100) + 68 = 305. Wobbuffet starts glitching at level 66, where an HP DV of 12 is impossible to catch.
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I'm looking at these and the difference is almost negligible on the legendaries why waste anything but normal pokeballs on them. Just put them to sleep and just start throwing.
A wild level 58 Wobbuffet with an HP DV of 15 has a max HP of 305 - floor((2 * 190 + 2 * 15) * 58 / 100) + 58 + 10 = floor(410 * 58 / 100) + 68 = 305. Wobbuffet starts glitching at level 66, where an HP DV of 12 is impossible to catch.
Shouldn't a level 58 Wobbuffet (at 15 HP DV) have a max HP of exactly 342 and therefore be impossible to catch?
The reply link actually didn't exist at the time of those comments! I just added that this April.
You guys somehow made a response thread without using the response button… nice
@Hiesetsu Just grind something to level 100, spend multiple days getting as many Level balls as you can, and then each ball has a 5.1% chance regardless of HP/Status. It's clearly the better route :)
Honestly I feel like the catch rates of 3 should be reserved for Mythicals and Mewtwo-tier legendaries like Ho-oh and Lugia, the the minor legendaries like Suicune and Zapdos could probably still have a low catch rate, just not as low as 3.
@Hiesetsu it’s not that ridiculous, Suicune’s catch rate is 3 😓
2.3% chance on suicune with an ultra ball at below 10% HP?! Ridiculous.