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Errrr…..Condabra? The guy that judges the "potential" of your Pokemon is hinting at what your Pokemon's IVs are and in the stat they are in. This is what the guy said about my Dream(Jirachi)
"I see, I see….
This Pokemon has relatively superior potential overall.
That's my determination, and that's final.
Incidentally, I would say the best potential lies in it's Sp.def stat.
It can't be better in that regard.
That's how I judged it." So he means that my Dream has almost max IVs in Sp.Def.
I think Condabra means that his Pokemon with a Bashful nature have high IVs. And that's random.^-^
Rule four is basically that if there are four Voltorb, you can eliminate all the numbers except the total number for the row. So if there's a 1/4 row, you can put the Voltorb and 1 markers on every square in it (eliminating two and three); if there's a 2/4 row, you can put the Voltorb and 2 markers on every square in it (eliminating one and three); and if there's a 3/4 row, you can put the Voltorb and 3 markers on every square (eliminating one and two).
Rule five says that for every row for which the total and Voltorb numbers add up to six - 1/5, 2/4, 3/3 - you can eliminate the possibility of threes (and thus place the Voltorb, one and two markers on the squares).
Rule seven is basically that you only ever want to take markers away, with the reservation that no markers at all are equivalent to having all four. You don't put them back on. So if you've eliminated threes from a square and then a rule tells you you can eliminate ones from that square, you should be left with the Voltorb and 2 markers, with 1 and 3 both eliminated. It's pretty much a supplementary rule.
Rules six, eight and nine are rather more complicated and a bit more mathy, so it may be wise to start off without them, using only the other rules.
Do you get the idea behind the generalizing portion? Because that's probably the most important part of the guide, really.
1/8192 = 0.000122, so that would be about 0.0122%, yes.
I'm not sure what you're saying about the natures. Could you explain a bit better?
As well as the fact that, uh, Bashful appears to be the perfect nature for me. Pokemon get the highest "potential" (whatever that means) out of that nature… ._.
Also, what kind of percentage would a 1 in 8192 chance be? 0.01%?
A lot of the guide parts confuse me, mostly rules #4-#9. The first three are the only ones I can fully understand.
And since I am no good at this kind of game, to me, Voltorb Flip is 90% luck.
Hi guys!
Ok, ok.
My point is you don't have bad luck at all, because there is no reason you should expect to have more than one Flygon with any given nature if you catch thirty of them.
The ONLYshiny I ever got was the shiny Gyarados in HGSS.
My sis found a shiny Hoppip in her Heartgold but she lost it.
Also, while trying to get a Feebas for my other game (to complete the Hoenn Dex), I found a shiny Carvanha. :3
You Have Godly Luck. I never tried Feebas fishing because I think I have a Milotic. And by that I mean I don't think I need one yet.
Speaking of bad luck, I recently went Feebas fishing. I fished twice in the first square, then decided to fish three times in the rest of the squares. After I finished the third square, I went back and fished once in the first…guess what? I found a Feebas!
It was awesome.
Then I guess I have really bad luck then. ^_^
That's not really strange, considering there are twenty-five possible natures - out of thirty Flygon, any particular nature is likeliest to appear only once.
Have you ever mass- captured a certain Pokemon for a certain nature only to find out that none of the Pokemon you caught had none of those natures? I have over 30 Flygons that I caught(don't even ask) and only 1 of them had a Rash nature! 0_0
What parts are confusing you?
I also find it very ironic that my Dialga has a bashful nature. ._.
I need a simpler guide for Voltorb Flip. Butterfree, your one is far too complicated for me. ._.
You were right that IS disturbing!