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12/14/14: Sixth-Generation Capturing

The sixth-generation capture mechanics section is up, and so is its accompanying catch rate calculator. There is a tentative bit on it (we're not sure when the equivalent of the fifth-generation dark grass modifier actually applies); I'll be looking into that tomorrow with some in-game tests, but right now I've been up all night and really need to get to sleep already. I also didn't bother looking closely into exactly how all the fixed-point rounding works out; it looked basically the same as in the fifth generation, and the calculator assumes that, but I'll squint at it better tomorrow (unless somebody else does it for me first; magical's analysis is here).

The HP bar is not colored correctly at the moment (the green is right, although it's missing the darkest shade, but the yellow and red are just the fifth-generation colors). I made the audacious assumption that nobody cared enough to want to keep me up any longer than I already have been.

Oh, and the new ORAS mega/primal forms are missing for now. Need to get my hands on actual proper data on them, and again, I need to go to sleep.

UPDATE EDIT (12/15/14): Added updated legendary catch rates for OR/AS, as well as the new megas/primals.

UPDATE EDIT 2 (12/15/14): Made sixth-generation Pokémon actually work in the calculator (whoops), plus updating with new information on the "mystery terrain".

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12/12/14: New Type Quiz... and More

The new type quiz is up. Don't expect it to have any correlation with your results in the old type quiz, which is still around. The new one focuses on how you relate to other people, which I think is a reasonably interesting thing to examine, and I think I've hammered together the result descriptions so that they're vaguely adequate by now.

I also randomly completed a feature I'd started to make for the Interactive Type Chart a long, long time ago: "Overall defense mode". Basically, it shows you the average damage multiplier of every type, or a subset you specify, against each type combination.

I've also been fixing some errors, such as some typos and making the HP bar in the R/B/Y Catch Rate Calculator turn yellow at exactly the right point. Mostly typos, though.

magical has found the X/Y capture routine, so the moment he's finished analyzing it I'm probably going to be whipping up a page and calculator for Gen VI capturing. Finally.

Somewhat relatedly, I've been thinking about writing an article that takes some actual R/B/Y (or possibly G/S/C) source code, explains how to read the assembly, and walks the reader through gaining an understanding of what the game is actually doing, both step by step and in the big picture. Basically it would be a kind of simultaneous basic introduction to how computers work, general look into the insides of the Pokémon games, and tutorial in how you, too, can analyze weird buggy game behaviour (provided you actually find the relevant code). I know 2007-me would have died for something like that, so hopefully there are some vaguely like-minded people out there.

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Page last modified December 16 2014 at 05:39 GMT