Game Mechanics
The Pokémon games contain all sorts of interesting (in my opinion, anyway) formulas and other inner workings hidden from ordinary players. These sections are devoted to explaining some of them as conclusively as possible.
Stat Mechanics
A breakdown of how your Pokémon's stats (Attack, Defense, etc.) are calculated.
Battle Mechanics
Goes through the inner workings of speed determination, stat modifiers, accuracy and the damage formula.
Gen I Capture Mechanics
An in-depth analysis of R/B/Y's capture algorithm, with math. And a catch rate calculator that can find out how often the ball will wobble.
Gen III/IV Capture Mechanics
The inner workings of Pokémon captures in the third- and fourth-generation games and a calculator to find out how many balls you are likely to waste catching a Pokémon.
Gen V Capture Mechanics
Capturing in the fifth generation, with math, a thorough explanation and a calculator.
Status Ailments
The various status afflictions in Pokémon, both major and minor, what they do, what they have done and the various moves, abilities and items that relate to them.
Honey Trees
A combined practical guide and mechanical explanation of honey trees in Diamond, Pearl and Platinum.
Page last modified May 13 2011 at 02:41 GMT





















