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05/16/12: Updated Stat Mechanics

I've rewritten the stat mechanics section, in the hope of making it better written, somewhat more accessible, somewhat more up-to-date, and most importantly, more accurate. Specifically, there had been a lot of confusing and conflicting information depending on where I looked regarding the calculation of the value I call E in the section from stat experience in R/B/Y/G/S/C. When I complained about this to the awesome magical, he went and found the stat calculation routine and got to the bottom of it in a way that finally made perfect sense. So now I am finally confident that this page has it right.

I am also in the process of making a huge analysis of the second-generation capture formula and the ridiculousness that will go on if you try to catch a Pokémon with more than 341 max HP, but I really need to go to bed now and there's a lot of work left to be done on the page even though I've managed (with some help) to find out most everything that seemed ambiguous by now. (Still yet to find out what happens when the game tries to divide by zero. Yes, it really appears that it will try to do that if you attempt to catch something with exactly 342 max HP.) Expect that tomorrow or in the weekend at the latest.

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Commenting on: 05-16-12

…it explodes the world, of course.

[17/05/2012 09:44:25]

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