Wait a minute… levels?
“The problem was that they always asked about the most boring and uninteresting things, such as the level at which one Pokémon approximately evolved into another.” – Chapter 1
Hey, levels don’t exist! Oh darn, this is going to be another one of those fics with battles that are exactly like in the game… *stops reading*
If you’re thinking something like that, hey, hey, hey, not so fast. I’ve been criticized so much for having levels in it that I was forced to make a whole extra explaining why I have them in.
OK, just if you were wondering, this fic does not portray Pokémon as digital creatures of some sort, lines of code, whose powers consist of calculated numbers. Not at all. The Pokémon in it are very much living creatures and can definitely not be explained in a few numbers.
You all know what an IQ is, right? Human intelligence doesn’t really consist of a number, but it is measured in a number.
In my fics, Pokémon stats and levels are ‘IQs’; that is, they don’t actually consist of a number, but are scientifically measured in numbers for convenience. Base stats are averages, created to compare the different species of Pokémon in their power. Not absolutely accurately, of course – but they can at least tell you that a Dragonite is much more powerful than a Caterpie. That does not mean, however, that a clever, determined Caterpie can’t defeat a Dragonite with some strategy; basically, I don’t just make the ‘stronger’ Pokémon win.
The stats all measure different things. Speed measures reflexes and speed, however the Pokémon is fastest; Swellow’s Speed is measured in how fast it can fly, but Doduo’s in how fast it can run. Attack measures a Pokémon’s muscles; basically physical strength. Special attack measures the power of the Pokémon’s elemental attacks (such as how hot the flames the Pokémon can breathe are, how many volts the electric charge it can give off is, etc.). Defense measures how well the Pokémon’s body is built to absorb physical attacks; a Pokémon with high Defense will feel less pain when punched than a Pokémon with low Defense, assuming, of course, that neither has a weakness to the punch. Same with Special defense, except for special attacks. Finally, HP measures how much pain a Pokémon can take before fainting.
IVs represent the differences between individuals. Effort values stand for how adept the Pokémon is at using a specific aspect of its power.
Finally, attacks and evolution. You may have noticed the “approximately” in there. Well, I believe the exact timing of learning attacks or evolving is individual-based, but again it’s an average; at least most Mareep will need less training in order to evolve than the average Dratini.
If the implementation of these things still bothers you, I’m afraid I’m keeping them in whether you like it or not, so just try to accept them, OK?