Select the conditions that currently apply on your game and then press the Refresh table view button to update the table in accordance with your selections.

Turnback Cave (before pillar 1)

Where?

Giratina's cave. Once Spring Path opens up (this happens after you've gotten the National Pokédex in D/P or after you've gone through the Distortion World in Platinum), go down from Veilstone City, navigating through the grassy maze that is the right half of Route 214 and eventually you'll come to a gap in the fence there on the right which leads to a gap between the trees. Go in there, into the forest into Sendoff Spring, right through the grass, and climb up the wall above you. Take the path to the right (it's not as grassy, even though it looks like it has more grass when you first get there) and go through the grass until you get to the other side of the crater. There, you can use Rock Climb to climb down, and the entrance to Turnback Cave will be just to your left.

The section is initially the low-level section (before pillar 1), but once you get to the first of the three pillars you must pass on the way to the final room, the mid-level Pokémon (between pillars 1 and 2) will appear, and when you've passed the second pillar, they'll be high-level (between pillars 2 and 3). Even though the pillar rooms and "after pillar 3" are listed as sections, this appears to be nonsensical, extraneous data, as going anywhere after the third pillar will land you back at the beginning and the pillar rooms don't contain any Pokémon.

Notes

Giratina (level 70) is found in the final room in Diamond and Pearl. In Platinum, the final room just has a portal to the part of the Distortion World where you find the Griseous Orb, although Giratina (level 47) will also appear for a second chance if you knocked it out when originally in the Distortion World.

How to read this table

The bolded horizontal headings stand for the main condition that affects the following slots; the big cells on the left side describe which circumstances must apply for the rows they span to be active. The percentages tell you the chance of a Pokémon from this slot (row) appearing for any given wild encounter, provided the condition on the left holds.

Each condition (i.e. each bolded horizontal heading) always has the same number of slots active. Usually it's two, though the radio condition in HG/SS has four slots and tables can have any number of static slots combined under one blank condition (-) for less cluttered viewing. This is reflected in the slots usually being displayed in pairs, which except for the aforementioned HG/SS radio conditions always means that only one pair is active at any one time. (For the radio conditions, it's either two pairs or one quadruple.)

If all this confuses you, and I don't blame you, just set the conditions in the form on the right to what actually applies for you right now and press the Refresh Table View button, which will hide all the inactive slots and leave only the Pokémon you're actually going to be seeing. This will also recalculate the statistics at the bottom of the table accordingly.

Walking in tall grass or a cave

ConditionRarityDiamondPearlPlatinum
-
Always 20% Golbat lv. 45 Golbat lv. 45 Gastly lv. 15
20% Bronzong lv. 46 Bronzong lv. 46 Bronzor lv. 15
Time of day
In the morning 10% Haunter lv. 45 Haunter lv. 45 Gastly lv. 16
10% Golbat lv. 46 Golbat lv. 46 Golbat lv. 17
During the day 10% Haunter lv. 45 Haunter lv. 45 Gastly lv. 16
10% Golbat lv. 46 Golbat lv. 46 Golbat lv. 17
At night 10% Haunter lv. 45 Haunter lv. 45 Dusclops lv. 16
10% Golbat lv. 46 Golbat lv. 46 Golbat lv. 17
-
Always 10% Haunter lv. 46 Haunter lv. 46 Gastly lv. 17
10% Bronzong lv. 45 Bronzong lv. 45 Golbat lv. 17
Always 5% Haunter lv. 44 Haunter lv. 44 Golbat lv. 18
5% Haunter lv. 44 Haunter lv. 44 Chingling lv. 16
Gen 3 game in slot 2
No game in slot 2 4% Bronzor lv. 44 Bronzor lv. 44 Duskull lv. 18
4% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
Ruby in slot 2 4% Solrock lv. 44 Solrock lv. 44 Solrock lv. 18
4% Solrock lv. 46 Solrock lv. 46 Solrock lv. 18
Sapphire in slot 2 4% Lunatone lv. 44 Lunatone lv. 44 Lunatone lv. 18
4% Lunatone lv. 46 Lunatone lv. 46 Lunatone lv. 18
Emerald in slot 2 4% Bronzor lv. 44 Bronzor lv. 44 Dusclops lv. 18
4% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
Firered in slot 2 4% Bronzor lv. 44 Bronzor lv. 44 Dusclops lv. 18
4% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
Leafgreen in slot 2 4% Bronzor lv. 44 Bronzor lv. 44 Dusclops lv. 18
4% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
PokeRadar
Using pokéradar 1% Bronzor lv. 44 Bronzor lv. 44 Dusclops lv. 18
1% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
Not using pokéradar 1% Bronzor lv. 44 Bronzor lv. 44 Duskull lv. 18
1% Bronzong lv. 46 Bronzong lv. 46 Chingling lv. 18
Statistics
Level range 15-18 44-46 44-46
Average EXP
per Pokémon
267.54 1030.45 1030.45
Average effort
per 100 encounters
2 Attack
7 Special Defense
25 Defense
50 Speed
48 Special Attack
2 Attack
33 Special Defense
37 Defense
60 Speed
62 Special Attack
2 Attack
33 Special Defense
37 Defense
60 Speed
62 Special Attack

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