Select the conditions that currently apply on your game and then press the Refresh table view button to update the table in accordance with your selections.

Mt. Coronet (Route 211)

Where?

In the middle of Sinnoh. The Route 207, Route 211 and Route 216 parts are obviously the parts connected to those respective routes, which are the ones you get to straight from the outside.

To get to the "Snowfall" part, go into Mt. Coronet from the Route 207 side (near Oreburgh City), Surf right over that little lake above and proceed towards the wall there, go down and make sure not to go off the ledge as you go right along it and get to the climbable wall, which you should then use Rock Climb on. Go up the stairs there, continue upwards until you come to some ledges, go left all the way to the wall and then down when you're forced to. Get up on the platform to your left and continue immediately up from the stairs. Go left over the bridge, then down the stairs below and then head on up under that bridge you went over earlier, up another set of stairs. Then go up the stairs onto the platform on the right, head right over the bridge there, down the stairs from the platform, be careful not to fall over the ledge as you turn left and go upwards down the next set of stairs, and then finally go up and left across the pit you're in, up the stars in the top left corner and then through the entrance on the top wall. Go up, up the stairs and then up the stairs on the right. Turn upwards and go up yet another flight of stairs. Then turn left as the tunnel turns and then down, and when you're all the way down you'll come to a cave exit which leads you to the aforementioned Snowfall area. Or Blizzard area; they're exactly the same, so I don't technically know which is which and you shouldn't really need to get to the other.

Don't ask me exactly how to get to all the other floors or what exactly the "Cave" area is.

Notes

In Mt. Coronet B1F, there is a large underground lake (to get there, enter from the Celestic Town side, go up, push the rock with Strength, head on up the straight path and then follow it left to the staircase, Defog the area, turn up where the path does, and soon you'll be able to go down a staircase on your right to the lake). On this lake, four random tiles, changing every day, will be set to contain Feebas (level 10-20) when you fish.

Unlike, well, all the other cases where special additional Pokémon can appear in areas, Feebas does not simply overwrite some rarity slots on the route. Instead, my best guess is that when you're on a Feebas tile, the game effectively first flips a coin (50%) to decide whether you're going to encounter a Feebas and then, if not, goes on to determine a Pokémon as normal instead, effectively giving all of them half of the listed chance of appearing on a Feebas tile.

When catching Feebas, I suggest fishing once in every tile with your chosen Rod. Even though you might miss a Feebas tile, it is hell to try to fish five times on each tile and you really have no time to do that with the whole lake in just one day.

In Platinum, there is a small cave somewhere containing a Nevermeltice. If you have an event Regigigas in your party, this cave will instead have a Regice (level 30) for you to battle.

How to read this table

The bolded horizontal headings stand for the main condition that affects the following slots; the big cells on the left side describe which circumstances must apply for the rows they span to be active. The percentages tell you the chance of a Pokémon from this slot (row) appearing for any given wild encounter, provided the condition on the left holds.

Each condition (i.e. each bolded horizontal heading) always has the same number of slots active. Usually it's two, though the radio condition in HG/SS has four slots and tables can have any number of static slots combined under one blank condition (-) for less cluttered viewing. This is reflected in the slots usually being displayed in pairs, which except for the aforementioned HG/SS radio conditions always means that only one pair is active at any one time. (For the radio conditions, it's either two pairs or one quadruple.)

If all this confuses you, and I don't blame you, just set the conditions in the form on the right to what actually applies for you right now and press the Refresh Table View button, which will hide all the inactive slots and leave only the Pokémon you're actually going to be seeing. This will also recalculate the statistics at the bottom of the table accordingly.

Walking in tall grass or a cave

ConditionRarityDiamondPearlPlatinum
-
Always 20% Meditite lv. 13 Meditite lv. 13 Bronzor lv. 14
20% Geodude lv. 13 Geodude lv. 13 Geodude lv. 15
Time of day
In the morning 10% Cleffa lv. 12 Cleffa lv. 12 Meditite lv. 14
10% Cleffa lv. 12 Cleffa lv. 12 Cleffa lv. 13
During the day 10% Geodude lv. 12 Geodude lv. 12 Meditite lv. 14
10% Zubat lv. 12 Zubat lv. 12 Geodude lv. 13
At night 10% Geodude lv. 12 Geodude lv. 12 Zubat lv. 14
10% Zubat lv. 12 Zubat lv. 12 Cleffa lv. 13
-
Always 10% Machop lv. 13 Machop lv. 13 Machop lv. 16
10% Zubat lv. 13 Zubat lv. 13 Meditite lv. 16
Always 5% Chingling lv. 13 Chingling lv. 13 Chingling lv. 13
5% Chingling lv. 13 Chingling lv. 13 Nosepass lv. 14
Gen 3 game in slot 2
No game in slot 2 4% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Ruby in slot 2 4% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Sapphire in slot 2 4% Cleffa lv. 14 Cleffa lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Emerald in slot 2 4% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Firered in slot 2 4% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Leafgreen in slot 2 4% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
4% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
-
Always 1% Meditite lv. 14 Meditite lv. 14 Zubat lv. 15
1% Cleffa lv. 12 Cleffa lv. 12 Chingling lv. 15
Statistics
Level range 13-16 12-14 12-14
Average EXP
per Pokémon
153.97 128.6 128.6
Average effort
per 100 encounters
10 Attack
6 Special Defense
48 Defense
25 Speed
10 Special Attack
10 Attack
12 Special Defense
26 Defense
41 Speed
10 Special Attack
10 Attack
12 Special Defense
26 Defense
41 Speed
10 Special Attack

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