Select the conditions that currently apply on your game and then press the Refresh table view button to update the table in accordance with your selections.

Trophy Garden

Where?

Route 212. Go down from Hearthome City and the mansion will be on the right, accessed from below. When you go into it, walk straight on through the back door to get into the Trophy Garden.

Notes

When you talk to Mr. Backlot inside the first room on the right in the mansion and listen to him babble about his trophy garden, he will name a random Pokémon (Cleffa, Clefairy, Igglybuff, Meowth, Happiny, Chansey, Mime Jr., Ditto (Platinum only), Eevee, Porygon (D/P only), Azurill, Marill, Bonsly, Plusle, Minun or Castform) that was supposedly in his garden this morning. When his servant points out to him that there is no such Pokémon in the garden, he just sends the servant to go get some. Ta-da, you can now go into the garden and find that Pokémon.

Each Pokémon stays in the garden for two days; if you talk to him the next day again, he will name another Pokémon which will also appear in the garden along with the one from the previous day. The two Pokémon overwrite slots seven and eight, the static 5% slots, with one in each.

How to read this table

The bolded horizontal headings stand for the main condition that affects the following slots; the big cells on the left side describe which circumstances must apply for the rows they span to be active. The percentages tell you the chance of a Pokémon from this slot (row) appearing for any given wild encounter, provided the condition on the left holds.

Each condition (i.e. each bolded horizontal heading) always has the same number of slots active. Usually it's two, though the radio condition in HG/SS has four slots and tables can have any number of static slots combined under one blank condition (-) for less cluttered viewing. This is reflected in the slots usually being displayed in pairs, which except for the aforementioned HG/SS radio conditions always means that only one pair is active at any one time. (For the radio conditions, it's either two pairs or one quadruple.)

If all this confuses you, and I don't blame you, just set the conditions in the form on the right to what actually applies for you right now and press the Refresh Table View button, which will hide all the inactive slots and leave only the Pokémon you're actually going to be seeing. This will also recalculate the statistics at the bottom of the table accordingly.

Walking in tall grass or a cave

ConditionRarityDiamondPearlPlatinum
-
Always 20% Staravia lv. 17 Staravia lv. 17 Pichu lv. 21
20% Roselia lv. 16 Roselia lv. 16 Roselia lv. 22
Time of day
In the morning 10% Pichu lv. 16 Pichu lv. 16 Staravia lv. 22
10% Pichu lv. 16 Pichu lv. 16 Kricketune lv. 23
During the day 10% Staravia lv. 16 Staravia lv. 16 Staravia lv. 22
10% Staravia lv. 16 Staravia lv. 16 Staravia lv. 23
At night 10% Kricketune lv. 16 Kricketune lv. 16 Kricketune lv. 22
10% Kricketune lv. 16 Kricketune lv. 16 Kricketune lv. 23
-
Always 10% Roselia lv. 17 Roselia lv. 17 Roselia lv. 23
10% Kricketune lv. 17 Kricketune lv. 17 Staravia lv. 24
Always 5% Pikachu lv. 18 Pikachu lv. 18 Pikachu lv. 22
5% Pichu lv. 16 Pichu lv. 16 Pichu lv. 22
Always 4% Pikachu lv. 18 Pikachu lv. 18 Pikachu lv. 24
4% Pichu lv. 16 Pichu lv. 16 Pichu lv. 22
Always 1% Pikachu lv. 18 Pikachu lv. 18 Pikachu lv. 24
1% Pichu lv. 16 Pichu lv. 16 Pichu lv. 22
Statistics
Level range 21-24 16-18 16-18
Average EXP
per Pokémon
336.77 278.1 278.1
Average effort
per 100 encounters
20 Attack
90 Speed
60 Special Attack
33 Attack
90 Speed
60 Special Attack
33 Attack
90 Speed
60 Special Attack

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