Select the conditions that currently apply on your game and then press the Refresh table view button to update the table in accordance with your selections.

Route 44

Where?

East of Mahogany Town, towards Ice Path. The grass here is only accessible by surfing; I prefer taking the upper path from Mahogany and then surfing straight down where the fisherman is; you'll hit the grass after just a few tiles of surfing.

How to read this table

The bolded horizontal headings stand for the main condition that affects the following slots; the big cells on the left side describe which circumstances must apply for the rows they span to be active. The percentages tell you the chance of a Pokémon from this slot (row) appearing for any given wild encounter, provided the condition on the left holds.

Each condition (i.e. each bolded horizontal heading) always has the same number of slots active. Usually it's two, though the radio condition in HG/SS has four slots and tables can have any number of static slots combined under one blank condition (-) for less cluttered viewing. This is reflected in the slots usually being displayed in pairs, which except for the aforementioned HG/SS radio conditions always means that only one pair is active at any one time. (For the radio conditions, it's either two pairs or one quadruple.)

If all this confuses you, and I don't blame you, just set the conditions in the form on the right to what actually applies for you right now and press the Refresh Table View button, which will hide all the inactive slots and leave only the Pokémon you're actually going to be seeing. This will also recalculate the statistics at the bottom of the table accordingly.

Note that HG/SS swarms are a bit wonky at the moment; a bunch of ordinary, common Pokémon are listed as swarming in various locations. This is an error and will be fixed as soon as Eevee updates his database. Before that happens, however, just ignore all supposed "swarms" of Pokémon that are already listed in one of the first two slots when it's not swarming; they don't actually happen.

ConditionRarityHeartGoldSoulSilver
Swarm
Not during a swarm 20% Weepinbell lv. 22 Weepinbell lv. 22
20% Tangela lv. 23 Tangela lv. 23
During a swarm 20% Tangela lv. 22 Tangela lv. 22
20% Tangela lv. 23 Tangela lv. 23
Radio
Radio off 10% Tangela lv. 23 Tangela lv. 23
10% Weepinbell lv. 22 Weepinbell lv. 22
10% Bellsprout lv. 22 Bellsprout lv. 22
10% Bellsprout lv. 22 Bellsprout lv. 22
Sinnoh radio 10% Buizel lv. 23 Buizel lv. 23
10% Buizel lv. 22 Buizel lv. 22
10% Bidoof lv. 22 Bidoof lv. 22
10% Bidoof lv. 22 Bidoof lv. 22
Hoenn radio 10% Whismur lv. 23 Whismur lv. 23
10% Whismur lv. 22 Whismur lv. 22
10% Linoone lv. 22 Linoone lv. 22
10% Linoone lv. 22 Linoone lv. 22
-
Always 5% Lickitung lv. 24 Lickitung lv. 24
5% Lickitung lv. 24 Lickitung lv. 24
Always 4% Weepinbell lv. 24 Weepinbell lv. 24
4% Lickitung lv. 26 Lickitung lv. 26
Always 1% Weepinbell lv. 24 Weepinbell lv. 24
1% Lickitung lv. 26 Lickitung lv. 26
Statistics
Level range22-2622-26
Average EXP
per Pokémon
422.47422.47
Average effort
per 100 encounters
43.33 HP
43.33 Attack
33.33 Defense
20 Speed
43.33 HP
43.33 Attack
33.33 Defense
20 Speed

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