Update

11/07/10: B/W Evolutions

Hey, guys. I've added the fifth-generation Pokémon to the evolution list, mostly because I was really starting to need that myself. Since that means Japanese names, I'm using direct wapuro romanizations (same as veekun) for all Pokémon that don't have an official English name yet and, to compensate for the inevitable confusion when people search for "Musharna" and nothing comes up (it's Mushaana, for the record), I'm including the National Pokédex numbers for the B/W Pokémon with the names. If I made a typo somewhere, please let me know, but again, the names are supposed to be that way; unless there's a difference in the name listed here and the name shown on veekun (except for Zoroark, since that's been confirmed as its actual English name), don't report it.

UPDATE EDIT: Also added fifth-generation information to the Fun Facts page where appropriate.

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Comments

My own messages will be signed as Butterfree, with the Admin label below my name. If someone signs as Butterfree without that label, it's probably not me.

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 11-07-10

It's not that surprising. Crystal's animations are actually composed of individual frames that can be ripped, and the sequence in which they're displayed and their duration would just be a couple of very simple numbers. The Emerald and fourth-gen animations, on the other hand, have two frames (readily available) that are then put through a bunch of distortion filters. A program that wanted to rip the animations would have to not just rip the frames and the instructions for the distortions, but actually reconstruct the distortion filters themselves. And the fifth-generation animations don't even have individual frames at all, since the game stores key frames for individual body parts and then applies movements and distortions to those.

[11/11/2010 17:57:43]

Spoon
Commenting on: 11-07-10

I second-guessed myself on the spelling of Parlyz Heal and glanced at the Fun Facts. I saw the first spelling shown and thought it was the correct spelling. x.x;



Oh darn then, I've been trying to find a resource for the animations, but I've only found a few. It's always baffled me that the Crystal animations are so readily available, but Emerald's and fourth generation's animations not so much.

[11/11/2010 16:15:40]

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 11-07-10

The system was pinned down in early October; all that's left is distributing the Pokémon across the days. I probably won't do that until closer to the English release when the names are out, though.

[08/11/2010 01:47:55]

Jakovu
Commenting on: 11-07-10

So, have you worked on any plans for a Gen V zodiac yet?

[08/11/2010 01:14:38]

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 11-07-10

Huh? Parlyz is the correct one. o.o



Yes, I am planning to update the sprite generator, but no, not with animations - largely because the sprite generator is thought as a tool for spriters, and spriters have little use for animations.

[07/11/2010 22:36:26]

Spoon
Commenting on: 11-07-10

Make that 'Paralyz Heal', not 'Parlyz Heal'. D:



(Apologies for the double post.)

[07/11/2010 21:36:57]

Spoon
Commenting on: 11-07-10

I'm surprised on how consistent the main games are on item names; I thought in HG and SS the Apricorns would have been renamed. Parlyz Heal, unfortunately, mixes me up when I try to spell paralyse.



By the way, do you have any plans to update the random sprite generator in the near future? If you do, are planning on including the animated sprites?

[07/11/2010 21:28:47]

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