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Welcome to the Cave of Dragonflies guestbook.

Off-topic discussion is allowed, but spam is not; please make sure all your messages are of substantial meaning that at least somebody would be interested in reading and responding to. That being said, obviously I appreciate comments relating to The Cave of Dragonflies, whether they are error reports, questions, suggestions or whatever else you might want to get across.

Rude, offensive or otherwise inappropriate messages will be deleted on sight. Repeat troublemakers will be banned altogether. Please keep any websites entered into the website field reasonably family-friendly.

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A fun little treat: the spam verification Pokémon at the bottom of the form has a 1/8192 chance of being shiny, the same as in the games prior to the sixth generation. If you get a shiny, congratulations! Feel free to brag in your post (but try to keep the rest of the post meaningful).






115



Messages

Anybody with Admin below their name is definitely me or a trusted person. I myself will always sign as Butterfree. If somebody signs under that name but does not have the Admin label, it is most likely an impostor.

Pages: 1

Harmony
Commenting on: 08-03-14

I've been playing Colosseum lately, and watching videos of both the Orre games as well, and a question has popped up in my head. Do the legendary birds and beasts have a higher catch rate in the Gamecube games, or have I and the people I've watched just been very lucky with them?

I know there hasn't been a whole lot of research done on Colosseum and XD, but this is something I'd like to know the answer to if you ever have the time to look into it. :)

[13/08/2014 03:05:59]

Javier
Commenting on: 08-03-14

Damn.

As a math and pokémon nerd I love to see that kind of stuff and I've been looking for the sixth generation algorithm for a while now.

Well, I hope that eventually we finally get it =)

[11/08/2014 16:33:24]

Butterfree
Admin
Website: The Cave of Dragonflies
Commenting on: 08-03-14

Unfortunately nobody has been able to find any algorithms in the sixth-generation games yet - ROMs only got extracted a couple of months ago, and without an emulator it's a whole lot harder to find the piece of code that does anything in particular. I'm dying to know how it works, though - it's definitely not the same as the fifth-generation games, since balls can shake twice again.

[10/08/2014 22:00:03]

Javier
Commenting on: 08-03-14

Do you know anything about the capture mechanics for sixth generation?

[09/08/2014 20:53:25]

Pages: 1