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A fun little treat: the spam verification Pokémon at the bottom of the form has a 1/8192 chance of being shiny, the same as in the games prior to the sixth generation. If you get a shiny, congratulations! Feel free to brag in your post (but try to keep the rest of the post meaningful).
Anybody with Admin below their name is definitely me or a trusted person. I myself will always sign as Butterfree. If somebody signs under that name but does not have the Admin label, it is most likely an impostor.
Yeah, my SoulSilver arrived, so I've been a bit distracted writing both the HG/SS Changes section and the Voltorb Flip guide I'm hoping to put up later, but then I'm continuing with the review, really.
Commenting on: 04-03-10
Aww, no movie review yet?
Cause that's the best Pokemon movie (not best regular or animated movie) since Lucario and the Mystery of Mew.
Wel, I see the error from before's been removed.
The one that meant it could come up with "Infinity% chance per ball; 0 Balls needed on average."
Yeah, I find things like that.
Shiny Abra for the Spam-Thingie! :D
Actually, that would fit just fine with the Heavy Ball specifications as they stand - while adding 20 or 30 to the catch rate of an easy-to-catch Pokémon isn't much, it is astronomical when it comes to legendaries with an intrinsic catch rate of 3. After all, a 4x multiplier will only elevate that to 12, while adding 30 brings it to 33, making it a whole eleven times easier to catch.
Commenting on: 04-03-10
I'm so glad someone is finally looking into the catch rates, I've been feeling they weren't quite right. Particularly the Love ball. The thing seems downright useless, almost as if it never works. And I have a hunch that they may have made a few balls more effective, like the Heavy ball and possibly the Lure ball. I actually caught Groudon on Soulsilver with only 2 Heavy balls!
Take a ROM, have some hacking skills, find the capture routine in the game program, ta-da.
How exactly does one go about finding the exact capture formula?